Monday, November 15, 2010

Congratulations!


Congratulations to Priv.-Doz. Dr. rer. nat. Ralf Klamma. I am glad to have taken some pictures, before they are posted to some CS-passionate blogs e.g. this one. :-)

Monday, November 01, 2010

CfP: PerCoSC 2011 (Submission Deadline Extended)


The First IEEE PerCom Workshop on Pervasive Communities and Service Clouds (PerCoSC 2011)
Held in conjunction with 9th Annual IEEE International Conference on Pervasive Computing and Communications 2011 (PerCom 2011), March 21, 2011, Seattle, USA

URL: http://dbis.rwth-aachen.de/PerCoSC2011/
email: percosc2011@dbis.rwth-aachen.de

The First IEEE PerCom Workshop on Pervasive Communities and Service Clouds aims to offer researchers, Ph.D. students, and practitioners a forum to present and discuss research advances and challenges related to cloud computing support for pervasive communities. The workshop thus aims to enable the sharing of insights and experiences related to the development and use of cloud computing technologies, often called service clouds, for supporting pervasive communities. Pervasive communities are user communities that are enabled by pervasive computing technologies. Service clouds denote the totality of cloud computing services, applications, platforms, and infrastructure that comply with the service-oriented architecture paradigm.
Pervasive community services deal with data sensed and collected from the users’ physical environments via networked mobile devices. Hence, they support data exchange, communication, and collaboration among mobile users. Pervasive communities of users with mobile devices and network connections have been increasing. Thus, the pervasive technologies to support pervasive communities face new requirements, e.g., related to mobility support, context-awareness, spatiotemporal intelligence, connectivity to communities, information sharing, collaboration, pervasive interaction, and privacy and security issues. However, the computational capabilities of mobile devices remain limited, when faced with pervasive communities who share large data volumes. Cloud computing technologies offer computational resources on a pay-per-use basis and are capable of abstracting technical details from the mobile devices. These technologies thus hold the potential for enabling pervasive community services with varying computing requirements in a cost-effective and scalable manner. Indeed, service clouds may envision future pervasive computing and enables innovative pervasive community services and applications.

Topics

Topics of interest include but are not restricted to the following topics:
• cloud computing (services, platforms, infrastructure, and standards etc.) for pervasive communities
• cloud computing for pervasive technologies
• user-targeted pervasive, mobile and context-aware services and applications
• location-based, temporal, or spatiotemporal services and applications
• software architectures for cloud computing and pervasive computing
• data modeling and management for cloud computing and pervasive communities
• social software and Web 2.0 in cloud computing and pervasive computing
• augmented reality for pervasive communities
• security and privacy in cloud computing and pervasive communities


Submission

The papers should present original and previously unpublished results that are not simultaneously submitted elsewhere. Authors are invited to submit papers limited to 6 pages formatted in accordance with the IEEE format for conference proceedings. Workshop papers will be included and indexed in the IEEE digital libraries (Xplore), showing their affiliation with IEEE PerCom.

Please submit your paper to the EDAS Conference Management System at http://edas.info/N9371.

Important Dates

• November 7, 2010 (extended) Deadline for workshop paper submission
• January 7, 2011 Notification of acceptance
• January 28, 2011 Deadline for camera ready papers
• March 21, 2011 PerCom 2011

Workshop Organizers

Ralf Klamma, RWTH Aachen University, Germany
Christian S. Jensen, Aarhus University, Denmark
Yiwei Cao, RWTH Aachen University, Germany
Dejan Kovachev, RWTH Aachen University, Germany

Program Committee

Christian Bischof, RWTH Aachen University, Germany
Erik Buchmann, Karlsruhe Institute of Technology, Germany
Daniel Catrein, Ericsson Eurolab, Germany
Vincent Charvillat, ENSEEIHT, France
Chang Wen Chen, University at Buffalo, State University of New York
Michael Granitzer, Know Center Graz, Austria
Wolfgang Gräther, Fraunhofer FIT, Germany
Tim Hussein, University of Duisburg-Essen, Germany
Antony D. Joseph, University of California, Berkeley, USA
Harald Kosch, University of Passau, Germany
Wei-Shinn Ku, Auburn University, USA
Wang-Chien Lee, Pennsylvania State University, USA
Xiangfeng Luo, Shanghai University, China
Mathias Lux, Alpen-Adria-University Klagenfurt, Austria
Sergio Mascetti, University of Milan, Italy
Martin Memmel, German Research Center for AI, Germany
Vincent Oria, New Jersey's Science & Technology University, USA
Marc Spaniol, Max Planck Institute for Computer Science, Germany
Marcus Specht, Open University of the Netherlands, the Netherlands
Markus Strohmaier, Know Center Graz, Austria
Christian Timmerer, Alpen-Adria-University Klagenfurt, Austria
Goce Trajcevski, Northwestern University, USA
Mark Vorwerk, Ericsson Eurolab, Germany
Weichao Wang, University of North Carolina at Charlotte, USA
Felix Wolf, RWTH Aachen University, Germany

Monday, October 04, 2010

Call for Participation: Developer's Day 2010

Our students are hosting a nice event 5th Developer's Day 2010 at Informatik 5, RWTH Aachen University. This workshop is organized by students to present the participants the state-of-the-art software development technologies, including IDE, tools, services, and frameworks. The organizers Ana-Maria Dragomir and Petru Nicolaescu have managed to give a full-day program with many contributions of our students Patrick Schlebusch, Michael Lottko and Gökhan Aksakalli, as well as contributions from industry e.g. Microsoft Germany. We look forward to a successful workshop tomorrow!

Sunday, September 26, 2010

CfP: STEG 2010 (Submission Deadline Extended)

====================================================================================
Call for Papers

The Third International Workshop on Story-Telling and Educational Games (STEG 10)

held in conjunction with

The 9th International Conference on Web-based Learning (ICWL 10)

Shanghai, China
December 8-10, 2010

URL: http://www.prolearn-academy.org/Events/steg10
email: steg10@easychair.org

====================================================================================

Aims and Scope
==============

Stories and story-telling are cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. Recently, computer gaming is also deployed for educational purposes and has proved to be an effective approach to mental stimulation and intelligence development. Many conceptual similarities and some procedural correlation exist between story-telling and educational gaming. Therefore these two areas can be clubbed for research on Technology Enhanced Learning (TEL). Many facets of story-telling and educational gaming emulate real life processes, which can be represented either as complex story graphs or as interleaved sub-problems.

While the integration of learning and gaming provides a great opportunity, several motivational challenges must also be addressed to ensure successful realization. Non-linear digital stories are an ideal starting point for the creation of educational games, since each story addresses a certain problem, so that the story recipient can benefit from other users experiences. This leads to the development of more realistic stories providing the kernel for non-trivial educational videogames. These stories cover the instructional part of an educational game, while the game adds the motivation and engagement part.

This workshop aims at bringing together researchers, experts and practitioners from the domains of non-linear digital interactive story-telling and educational gaming to share ideas and knowledge. There is a great amount of separate research in these two fields and the celebration of this workshop will allow the participants to discover and leverage potential synergies.

Workshop Topics
===============

Workshop topics include, but are not limited to:

* Theories in story-telling and games
* Story-telling and educational game design paradigms
* Augmented story-telling and gaming
* Story-telling and educational gaming with social software
* Mobile story-telling and educational gaming
* Cross-media/transmedia story-telling and gaming
* Computer gaming for story-telling (Game design for narrative architectures)
* Multimedia story and game authoring
* Story-telling for creating educational game content
* Story-telling and educational gaming applications

Important Dates
===============

October 8, 2010: Paper Submission
October 22, 2010: Notification of Acceptance
November 12, 2010: Camera Ready Submission
December 8-10, 2010: Workshop Date

Submissions
===========

Authors are invited to submit original unpublished research as full papers (max. 10 pages) or work-in-progress as short papers (max. 5 pages) according to the Springer LNCS format. All submitted papers will be peer-reviewed for originality, significance, clarity and quality. Accepted papers will be published online as part of the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN publication series, ISSN 1613-0073.

To submit your paper please use the STEG submission website hosted at easychair: http://www.easychair.org/conferences/?conf=steg10

Organizers
==========

Yiwei Cao, RWTH Aachen University, Germany
Emmanuel Stefanakis, Harokopio University of Athens, Greece
Stephan Lukosch, Delft University of Technology, the Netherlands
David Farrell, Glasgow Caledonian University, UK
Dominik Renzel, RWTH Aachen University, Germany

Program Committee
=================

Alev Elci (Eastern Mediterranean University, Magusa, North Cyprus)
Amanda Gower (British Telecommunications plc, UK)
Anna Hannemann (RWTH Aachen University, Aachen, Germany)
Bailing Zhang (Victoria University, Melbourne, Australia)
Baltasar Fernández Manjón (Complutense University of Madrid, Madrid, Spain)
Carlos Delgado Kloos (Carlos III University, Spain)
Carsten Ullrich (Shanghai Jiaotong University, Shanghai, China)
Christian Guetl (Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria)
Cord Hockemeyer (University of Graz, Graz, Austria)
Eeva Nygren (University of Eastern Finland, Finland)
Georg Thallinger (Joanneum Research, Graz, Austria)
Harald Kosch (University of Passau, Germany)
Helen Ashman (University of South Australia, Australia)
Jose Luis Sierra (Complutense University of Madrid, Madrid, Spain)
Manuel Fradinho (Cyntelix, Ireland)
Marc Spaniol (MPI, Saarbruecken, Germany)
Mathias Lux (Klagenfurt University, Austria)
Michael Granitzer (Know Center, Graz, Austria)
Michael Hausenblas (DERI, National University of Ireland, Galway, Ireland)
Michael D. Kickmeier-Rust (University of Graz, Graz, Austria)
Nalin Sharda (Victoria University, Melbourne, Australia)
Pablo Moreno-Ger (Complutense University of Madrid, Madrid, Spain)
Ralf Klamma (RWTH Aachen University, Aachen, Germany)
Romulus Grigoras (ENSEEIHT, France)
Ronan Champagnat (La Rochelle University, La Rachelle, France)
Stamatia Dasiopoulou (ITI Thessaloniki, Greece)
Stefan Göbel (TU Darmstadt, Darmstadt, Germany)
Vincent Charvillat (ENSEEIHT, France)
Werner Bailer (Joanneum Research, Graz, Austria)
Wolfgang Gräther (Fraunhofer FIT, St. Augustin, Germany)

Tuesday, September 07, 2010

Workshops STEG'10 / CICW'10 / WGLBWS'10 / IWKDEWL'10 at ICWL 2010

Call For Papers (CFP) of Workshops (STEG'10 / CICW'10 / WGLBWS'10 / IWKDEWL'10)
December 8-10, 2010, Shanghai, China
In conjunction with
The 9th International Conference on Web-based Learning (ICWL 2010)

Workshop 1 : Third Workshop on Story-Telling and Educational Games (STEG'10)






*****************************
*****************************
Third Workshop on Story-Telling and Educational Games (STEG'10)
December 8-10, 2010, Shanghai, China
http://www.prolearn-academy.org/Events/steg10
In conjunction with The 9th International Conference on Web-based Learning (ICWL 2010)

Stories and story-telling are cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. Recently, computer gaming is also deployed for educational purposes and has proved to be an effective approach to mental stimulation and intelligence development. Many conceptual similarities and some procedural correlation exist between story-telling and educational gaming. Therefore these two areas can be clubbed for research on Technology Enhanced Learning (TEL). Many facets of story-telling and educational gaming emulate real life processes, which can be represented either as complex story graphs or as interleaved sub-problems.

While the integration of learning and gaming provides a great opportunity, several motivational challenges must also be addressed to ensure successful realization. Non-linear digital stories are an ideal starting point for the creation of educational games, since each story addresses a certain problem, so that the story recipient can benefit from other users?? experiences. This leads to the development of more realistic stories providing the kernel for non-trivial educational videogames. These stories cover the instructional part of an educational game, while the game adds the motivation and engagement part.

This workshop aims at bringing together researchers, experts and practitioners from the domains of non-linear digital interactive story-telling and educational gaming to share ideas and knowledge. There is a great amount of separate research in these two fields and the celebration of this workshop will allow the participants to discover and leverage potential synergies.

Workshop topics
- Theories in story-telling and games
- Story-telling and educational game design paradigms
- Augmented story-telling and gaming
- Story-telling and educational gaming with social software
- Mobile story-telling and educational gaming
- Cross-media/transmedia story-telling and gaming
- Computer gaming for story-telling (Game design for narrative architectures)
- Multimedia story and game authoring
- Story-telling for creating educational game content
- Story-telling and educational gaming applications

Registration
Scientific researchers and industry partners within the story-telling and educational gaming domain are invited to participate in STEG'10. Please use the ICWL10 conference website to register: http://www.hkws.org/conference/icwl2010/registration.html
Early bird registration: Nov 15, 2010

Submissions
Authors are invited to submit original unpublished research as full papers (max. 10 pages) or work-in-progress as short papers (max. 5 pages) according to the Springer LNCS format (http://www.springer.com/lncs). For camera-ready format instructions, please see "For Authors" instructions at http://www.springer.de/comp/lncs/authors.html. All submitted papers will be peer-reviewed for originality, significance, clarity and quality. Accepted papers will be published online as part of the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN publication series, ISSN 1613-0073.
To submit your paper please use the STEG submission website hosted at easychair: http://www.easychair.org/conferences/?conf=steg10
Important dates
Paper Submission: September 24, 2010
Notification of acceptance: October 22, 2010
Camera Ready Submission: November 12, 2010
Workshop date: December 8-10, 2010

Organisers
Yiwei Cao, RWTH Aachen University, Germany
Emmanuel Stefanakis, Harokopio University of Athens, Greece
Stephan Lukosch, Delft University of Technology, Netherlands
David Farrell, Glasgow Caledonian University, UK
Dominik Renzel, RWTH Aachen University, Germany

Program Committee
Alev Elci, Eastern Mediterranean University, Magusa, North Cyprus
Amanda Gower, British Telecommunications plc, UK
Anna Hannemann, RWTH Aachen University, Aachen, Germany
Ansgar Scherp, UC Irvine, CA, USA
Armin Weinberger, LMU, Munich, Germany
Bailing Zhang, Victoria University, Melbourne, Australia
Baltasar Fern??ndez Manj??n, Complutense University of Madrid, Madrid, Spain
Carlos Delgado Kloos, Carlos III University, Spain
Christian Guetl, Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria
Cord Hockemeyer, University of Graz, Graz, Austria
Dietrich Albert, University of Graz, Graz, Austria
Daniel Burgos, ATOS Origin, Spain
Dominik Renzel, RWTH Aachen University, Aachen, Germany
Emmanuel Stefanakis, Harokopio University of Athens, Greece
Georg Thallinger, Joanneum Research, Graz, Austria
Griff Richards, Athabasca University, Canada
Harald Kosch, University of Passau, Germany
Hermann Maurer, Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria
Irma Lindt, Fraunhofer FIT, St. Augustin, Germany
Jose Luis Sierra, Complutense University of Madrid, Madrid, Spain
Kinshuk, Athabasca University, Canada
Lionel Brunie, INSA de Lyon, France
Marc Spaniol, MPI, Saarbr??cken, Germany
Marius Preda, Institut National des T??l??communications, France
Martin Haller, TU Berlin, Germany
Michael Granitzer, Know Center, Graz, Austria
Michael Hausenblas, Joanneum Research, Austria
Nalin Sharda, Victoria University, Melbourne, Australia
Pablo Moreno-Ger, Complutense University of Madrid, Madrid, Spain
Peter Schallauer, Joanneum Research, Graz, Austria
Raphaël Troncy, CWI, Netherlands
Ralf Klamma, RWTH Aachen University, Aachen, Germany
Richard Chbeir, LE2I Laboratory (UMR - CNRS) - Bourgogne University, France
Romulus Grigoras, ENSEEIHT, France
Stamatia Dasiopoulou, ITI Thessaloniki, Greece
Stefan Göbel, TU Darmstadt, Germany
Vedran Sabol, Know-Center Graz, Austria
Victor Manuel Garcia-Barrios, University of Technology Graz, Austria
Vincent Charvillat, ENSEEIHT, France
Vincent Oria, NJIT, USA
Werner Bailer, Joanneum Research, Graz, Austria
Werner Klieber, Know-Center Graz, Austria
Wolfgang Gräther, Fraunhofer FIT, St. Augustin, Germany
Wolfgang Prinz, Fraunhofer FIT, St. Augustin, Germany
Zinayida Petrushyna, RWTH Aachen University, Aachen, Germany



*****************************
*****************************

2010 International Workshop on Cognitive-based Interactive Computing and Web Wisdom (CICW'10)
December 8-10, 2010, Shanghai, China
http://iic.shu.edu.cn/icwl2010/workshop/cicw2010/
In conjunction with The 9th International Conference on Web-based Learning (ICWL 2010)

Recent years, many new theories and technologies for Web Wisdom have made the Web much wiser. Among these technologies, Cognitive-based Interactive Computing is one of the newest directions of Web Wisdom and should be paid more attention to. Interaction is more effective than algorithm in dealing with the mass Web resources and providing better services, for Interactive Computing (IC) promotes the understanding and knowledge fusion between human and Web during the interactive process of human and web. Cognitive Informatics (CI) is an emerging discipline that studies the natural intelligence and internal information processing mechanisms of the brain, as well as the processes involved in perception and cognition. So Cognitive-based Interactive Computing takes advantage of Interactive theory and Cognitive theory and promotes WI to a great extent.

The objective of the workshop is to invite authors to submit original manuscripts that demonstrate and explore current advances in all aspects of Web Intelligence (especially the aspect of Cognitive-based Interactive Computing). The workshop solicits novel papers on a broad range of topics, including but not limited to:
- Cognitive-based Interactive Computing Model and Algorithm
- Cognitive-based User Profile and Web Personalization Techniques
- Cognitive-based Web Mining and Information Retrieval
- Theories and Practices of World Wide Wisdom Web (W4)
- Data Link and Semantic Link
- Cognitive Models and Computational Models for W4
- Web Knowledge Organization and Fusion
- Interactive Web-based Learning
- Web Knowledge Flow
- Theories of Small-World Web
- Web-based Cooperation model
- Intelligent Web Searching and Services
Submission Requirements
To submit your paper please use the CICW submission website hosted at easychair: http://www.easychair.org/conferences/?conf=cicw10. Papers for submissions should be formatted in single column of no more than 10 pages in single spacing according to the Springer LNCS Authors Guideline. Papers should be submitted in PDF format for review. All papers will be reviewed by two or three PC members.

Publication of Papers
All accepted papers will be published as a separate volume in Springer Lecture Notes in Computer Science (LNCS), which will be indexed by EI. In order to give the authors an opportunity to revise their papers in the light of the feedback they might receive during the discussions of their papers upon presentation of their works, all accepted workshop papers will be published as a second post-proceeding volume after the meeting.

Important Dates
Deadline for Paper Submission: September 27, 2010
Notification of Acceptance: October 25 , 2010
Camera Ready Copies: November 10 , 2010
Workshop author registration deadline: November 1 , 2010

Program Committee Co-Chairs:
Xiangfeng Luo, Shanghai University, China
Yingxu Wang, Univeristy of Calgary, Canada
Xiao Wei, Shanghai University, China

Program Committee
Farhad Arbab,Leiden University,Netherlands
Feiyue Ye, Shanghai University, China
Jan van Leeuwen,Universiteit Utrecht,Netherlands
Lizhe Wang, Indiana University, USA
Ronald R. Yager, Iona College, USA
Stephane Bressan, National University of Singapore, Singapore
Styliani K. Loizou, University of Leeds,UK
Wanchun Dou, Nangjing University , China
Wolfgang Nejdl, U Hannover, Germany
Wu Zhang, Shanghai University, China
Xiangfeng Luo, Shanghai University, China
Xiao Wei, Shanghai University, China
Yingxu Wang, Univeristy of Calgary, Canada
Yiwei Cao, RWTH Aachen University, Germany
......
Contact
For more information about CICW'10 , please send an email to cicw10@easychair.org




**********************************
**********************************

2010 International Workshop on WebGIS and Location Based Web Service (WGLBWS'10)
December 8-10, 2010, Shanghai, China
http://iic.shu.edu.cn/icwl2010/workshop/wglbws2010/
In conjunction with The 9th International Conference on Web-based Learning (ICWL 2010)

With the development of Internet and mobile communication, WebGIS and Location Based Service(LBS) have become a vibrant and rapidly evolving application area. Location-based services are often used via Web browsers and are in this case considered as a particular type of Web services. WebGIS can also be constructed via Web services. These represent a novel challenge for WebGIS and LBS. This workshop aims to provide a forum for researchers, practitioners and developers from different background areas such as service computing, cloud computing and GIS area to exchange the latest experience, research ideas and synergic research and development on fundamental issues and applications about WebGIS and LBS in service and cloud computing environments. The workshop solicits high quality research results in all related areas.

Topics
The objective of the workshop is to invite authors to submit original manuscripts that demonstrate and explore current advances in all aspects of WebGIS and LBS in service and cloud computing environments. The workshop solicits novel papers on a broad range of topics, including but not limited to:
- Service based WebGIS and applications
- Information Management in WebGIS
- Application of Web 2.0 in WebGIS
- Value-Added Services in WebGIS
- Algorithm based service computing
- Model based service computing
- Application based service computing
- Principles and Methodologies of LBS
- Data Management in LBS
- Commercial Model of LBS
- LBS Platforms and Tools
- Web Service Based LBS and Its Applications
- LBS and Social Network
- LBS within 3G Wireless Communication Network
- Novel Applications of LBS
- LBS and WebGIS
- WebGIS based mobile learning

Submission Requirements
To submit your paper please use the WGLBWS'10 submission website hosted at easychair: http://www.easychair.org/conferences/?conf=wgblws10 . Papers for submissions should be formatted in single column of no more than 10 pages in single line spacing according to the Springer LNCS Authors Guideline. Papers should be submitted in PDF format for review. All papers will be peer reviewed by two or three pc members.

Publication of Papers
All accepted papers will be published as a separate volume in Springer Lecture Notes in Computer Science (LNCS), which will be indexed by EI. In order to give the authors an opportunity to revise their papers in the light of the feedback they might receive during the discussions of their papers upon presentation of their works, all accepted workshop papers will be published as a second post-proceeding volume after the meeting.

Important Dates
Deadline for Paper Submission:September 25, 2010
Notification of Acceptance: October 23, 2010
Camera Ready Copies due: November 8, 2010
Workshop author registration deadline: November 1 , 2010

Program Committee Co-Chairs
Jianxun Liu, Hunan University of Science and Technology, China

Program Committee
Shah Asaduzzaman, Carleton University, Canada
Jian Cao Shanghai Jiao Tong University, China
Tao Hu Hainan University, China
Jin Liu, Wuhan University, China
Jian Lin, Hunan University of Science and Technology, China
Tianming Liu, Georgia University, USA
Xitong Li, Massachusetts Institute of Technology, USA
Xiangfeng Luo, Shanghai University, China
Chunjie Zhou, Ren Ming University of China, China
......
Contact
For more information about WGLBWS'10 , please send an email to conf.ljx@gmail.com




************************************
Workshop 4 : IWKDEWL'10
************************************
2010 International Workshop on Knowledge and Data Engineering in Web-based Learning (IWKDEWL'10)
December 8-10, 2010, Shanghai, China
http://iic.shu.edu.cn/icwl2010/workshop/iwkdewl2010/
In conjunction with The 9th International Conference on Web-based Learning (ICWL 2010)

As computer systems become increasingly large and complex, we are seeing more sophisticated techniques being developed to support e-learning especially in the area of knowledge and data engineering. The rapid development of Web-based learning and new concepts such as virtual classrooms, virtual laboratories and virtual universities introduces many new challenging issues to be addressed. This conference aims at providing an in-depth study of the technical, pedagogical, as well as management issues of Web-based learning. On the technical side, we need to develop effective e-technologies for supporting distance education. On the learning and management side, we need to consider issues such as new styles of learning and different system set-up requirements. Finally, the issue of standardization of e-learning systems should also be considered. IWKDEWL'10 aims at bringing together researchers, educators, technologists and implementers of Web-based learning from around the world to discuss the state of the art in this area.

SCOPE AND INTERESTS
IWKDEWL'10 is the First International Workshop on Knowledge and Data Engineering in Web-based Learning, in conjunction with The 9th International Conference on Web-based Learning (ICWL 2010).
In this Workshop, we call for original papers describing novel knowledge and data engineering techniques that support e-learning. Preference will be given to papers that include an evaluation of users?? experience in using the proposed methods. Areas of interests include, but are not limited to:
- Semantic Web technology for e-learning
- Data modeling (e.g., XML) for efficient management of course materials
- Searching and indexing techniques to support effective course notes retrieval
- User-centric e-learning systems and user interaction management
- Profiling techniques to support grading and learning recommendation
- Data and knowledge base support for pervasive e-learning
- Course material analysis and understanding
- Automatic generation of questions and answers
- Knowledge mining in web-based learning environments
- Collaborative communities for e-learning

PAPER SUBMISSION
Prepare your paper in PDF file with no more than 10 pages in single line spacing according to the Springer LNCS Authors Guideline (http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0) . Submit your paper(s) at the website: http://www.easychair.org/conferences/?conf=iwkdewl10 . Each submission should be regarded as an undertaking that, if the paper be accepted, at least one of the authors must attend the workshop to present the paper, in order for the paper to be included in workshop proceedings.

PUBLICATION
All accepted papers will be published as a separate volume in Springer Lecture Notes in Computer Science (LNCS), which will be indexed by EI. In order to give the authors an opportunity to revise their papers in the light of the feedback they might receive during the discussions of their papers upon presentation of their works, all accepted workshop papers will be published as a second post-proceeding volume after the meeting. Selected papers will be published in special issues of some top international journals.

IMPORTANT DATES
Submission deadline: September 26, 2010
Notification of acceptance: October 18, 2010
Final manuscript due: October 30, 2010
Workshop author registration deadline: November 1, 2010

GENERAL CHAIR
Bo Yang, University of Electronic Science and Technology of China, China

PROGRAM CHAIRS
Lixin Jia, Xi'an Jiaotong University, China
Xinzheng Niu, University of Electronic Science and Technology of China, China
Tao Li, Florida International University, USA

PROGRAM VICE CHAIRS
Jin Liu, Wuhan University, China
Bo Xu, University of Illinois at Chicago, USA

STEERING CHAIRS
Philip S. Yu, University of Illinois at Chicago, USA
Peter Scheuermann, Northwestern University, USA
Ling Feng, Tsinghua University, China

......

FURTHER CONTACTS
For any queries, please contact Xinzheng Niu (xinzhengniu@126.com ).

Monday, July 26, 2010

CfP: STEG 2010



Third Workshop on Story-Telling and Educational Games (STEG'10)

December 8-10, 2010, Shanghai, China

URL: http://www.prolearn-academy.org/Events/steg10

In conjunction with the 9th International Conference on Web-based Learning (ICWL 2010)

Stories and story-telling are cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. Recently, computer gaming is also deployed for educational purposes and has proved to be an effective approach to mental stimulation and intelligence development. Many conceptual similarities and some procedural correlation exist between story-telling and educational gaming. Therefore these two areas can be clubbed for research on Technology Enhanced Learning (TEL). Many facets of story-telling and educational gaming emulate real life processes, which can be represented either as complex story graphs or as interleaved sub-problems.

While the integration of learning and gaming provides a great opportunity, several motivational challenges must also be addressed to ensure successful realization. Non-linear digital stories are an ideal starting point for the creation of educational games, since each story addresses a certain problem, so that the story recipient can benefit from other users’ experiences. This leads to the development of more realistic stories providing the kernel for non-trivial educational videogames. These stories cover the instructional part of an educational game, while the game adds the motivation and engagement part.

This workshop aims at bringing together researchers, experts and practitioners from the domains of non-linear digital interactive story-telling and educational gaming to share ideas and knowledge. There is a great amount of separate research in these two fields and the celebration of this workshop will allow the participants to discover and leverage potential synergies.


Workshop topics

  • Theories in story-telling and games
  • Story and game design paradigms for Web-based Learning
  • Augmented story-telling and gaming
  • Story-telling and educational gaming with social software
  • Mobile story-telling and educational gaming
  • Cross-media/transmedia story-telling and gaming
  • Computer gaming for story-telling (Game design for narrative architectures)
  • Multimedia story and game authoring
  • Story-telling and educational gaming applications

Registration

Scientific researchers and industry partners within the story-telling and educational gaming domain are invited to participate in STEG'10. Please use the ICWL10 conference website to register:

http://www.hkws.org/conference/icwl2010/registration.html

Early bird registration: Nov 15, 2010

Submissions

Authors are invited to submit original unpublished research as full papers (max. 10 pages) or work-in-progress as short papers (max. 5 pages) according to the Springer LNCS format (http://www.springer.com/lncs). For camera-ready format instructions, please see "For Authors" instructions at http://www.springer.de/comp/lncs/authors.html. All submitted papers will be peer-reviewed for originality, significance, clarity and quality. Accepted papers will be published online as part of the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN publication series, ISSN 1613-0073.

To submit your paper please use the STEG submission website hosted at easychair: http://www.easychair.org/conferences/?conf=steg10

Important dates

Paper Submission: September 24, 2010
Notification of acceptance: October 22, 2010
Camera Ready Submission: November 12, 2010
Workshop date: December 8-10, 2010

Organisers

Yiwei Cao, RWTH Aachen University, Germany
Emmanuel Stefanakis, Harokopio University of Athens, Greece
Stephan Lukosch, Delft University of Technology, Netherlands
David Farrell, Glasgow Caledonian University, UK
Dominik Renzel, RWTH Aachen University, Germany

Wednesday, July 21, 2010

CfP: PerCoSC 2011

The First IEEE PerCom Workshop on Pervasive Communities and Service Clouds
(PerCoSC 2011)
Held in conjunction with 9th Annual IEEE International Conference on Pervasive Computing and Communications 2011 (PerCom 2011), March 21, 2011, Seattle, USA
URL: http://dbis.rwth-aachen.de/PerCoSC2011/
email: percosc2011@dbis.rwth-aachen.de

The First IEEE PerCom Workshop on Pervasive Communities and Service Clouds aims to offer researchers, Ph.D. students, and practitioners a forum to present and discuss research advances and challenges related to cloud computing support for pervasive communities. The workshop thus aims to enable the sharing of insights and experiences related to the development and use of cloud computing technologies, often called service clouds, for supporting pervasive communities. Pervasive communities are user communities that are enabled by pervasive computing technologies. Service clouds denote the totality of cloud computing services, applications, platforms, and infrastructure that comply with the service-oriented architecture paradigm.
Pervasive community services deal with data sensed and collected from the users’ physical environments via networked mobile devices. Hence, they support data exchange, communication, and collaboration among mobile users. Pervasive communities of users with mobile devices and network connections have been increasing. Thus, the pervasive technologies to support pervasive communities face new requirements, e.g., related to mobility support, context-awareness, spatiotemporal intelligence, connectivity to communities, information sharing, collaboration, pervasive interaction, and privacy and security issues. However, the computational capabilities of mobile devices remain limited, when faced with pervasive communities who share large data volumes. Cloud computing technologies offer computational resources on a pay-per-use basis and are capable of abstracting technical details from the mobile devices. These technologies thus hold the potential for enabling pervasive community services with varying computing requirements in a cost-effective and scalable manner. Indeed, service clouds may envision future pervasive computing and enables innovative pervasive community services and applications.

Topics

Topics of interest include but are not restricted to the following topics:
• cloud computing (services, platforms, infrastructure, and standards etc.) for pervasive communities
• cloud computing for pervasive technologies
• user-targeted pervasive, mobile and context-aware services and applications
• location-based, temporal, or spatiotemporal services and applications
• software architectures for cloud computing and pervasive computing
• data modeling and management for cloud computing and pervasive communities
• social software and Web 2.0 in cloud computing and pervasive computing
• augmented reality for pervasive communities
• security and privacy in cloud computing and pervasive communities


Submission

Authors are invited to submit papers limited to 6 pages formatted in accordance with the IEEE Computer Society author guidelines. The submission system EDAS will be open soon.

Important Dates

• October 31, 2010 Deadline for workshop paper submission
• January 7, 2011 Notification of acceptance
• January 28, 2011 Deadline for camera ready papers
• March 21, 2011 PerCom 2011

Workshop Organizers

Ralf Klamma, RWTH Aachen University, Germany
Christian S. Jensen, University Aalborg, Denmark
Yiwei Cao, RWTH Aachen University, Germany
Dejan Kovachev, RWTH Aachen University, Germany

Preliminary Program Committee

Christian Bischof, RWTH Aachen University, Germany
Daniel Catrein, Ericsson Eurolab, Germany
Vincent Charvillat, ENSEEIHT, France
Chang Wen Chen, University at Buffalo, State University of New York
Michael Granitzer, Know Center Graz, Austria
Wolfgang Gräther, Fraunhofer FIT, Germany
Tim Hussein, University of Duisburg-Essen, Germany
Antony D. Joseph, University of California, Berkeley, USA
Harald Kosch, University of Passau, Germany
Wei-Shinn Ku, Auburn University, USA
Wang-Chien Lee, Pennsylvania State University, USA
Mathias Lux, Klagenfurt University, Austria
Vincent Oria, New Jersey's Science & Technology University, USA
Marc Spaniol, Max Planck Institute for Computer Science, Germany
Marcus Specht, Open University of the Netherlands, the Netherlands
Markus Strohmaier, Know Center Graz, Austria
Christian Timmerer, Alpen-Adria-University Klagenfurt, Austria
Goce Trajcevski, Northwestern University, USA
Mark Vorwerk, Ericsson Eurolab, Germany
Weichao Wang, University of North Carolina at Charlotte, USA
Felix Wolf, RWTH Aachen University, Germany

Monday, June 28, 2010

CfP: WIMA 2010

Workshop on Interactive Multimedia Applications (WIMA)
======================================================
held as special session in conjunction with
USAB 2010: HCI in Work & Learning, Life & Leisure

November 4th-5th 2010
Klagenfurt, Austria

URL: http://tinyurl.com/wima2010

Multimedia applications have become ubiquitous lately. People record and
watch videos on mobile and stationary devices, they use non linear video
editors, and they share and organize their personal multimedia archives.
Lots of research has been done on the technical aspects of multimedia,
like streaming, presentation, transcoding, adaptation and content based
retrieval and analysis. But handling multimedia is an interactive
process and users have to be taken into account. Even consumption is
often accompanied with communication, non linear browsing and search.
This interactivity in multimedia applications is a challenging yet very
promising topic as especially in multimedia applications people more
often accept innovative ideas and fundamental changes more easily.

This workshop should bring together researchers and practitioners from
the fields of Multimedia and Human-Computer Interaction research (HCI).
In this workshop we aim to discuss recent scientific advances and also
first results of greenhouse work in the field of interactive multimedia
applications. We also encourage the submission of papers presenting
studies on interactivity in multimedia systems or discussing the
development of applications in this field.

Topics of interest
==================

Topics include the aspects of interactivity in the following fields:

* Multimedia Retrieval, Browsing & Navigation
* User Intentions in Multimedia Search, Annotation & Production
* Multimedia Production and Post-Production
* Multimedia in Specialized Domains (e.g. Medical Scenarios, Sports,
Security, etc.)
* Image, Audio and Video Analysis
* Mobile Multimedia Applications
* Multimedia on the Web
* Social Multimedia
* Multimedia Management and Databases
* Distributed Multimedia Systems

We also encourage the submission of greenhouse work and preliminary
results to be discussed in the workshop.

Submission
==========
Authors are invited to submit papers in the following categories:

* Full papers (14-20 pages)
* Short papers (6-14 pages)
* Posters (4 pages)

All papers have to be formatted according to the Springer LNCS Style.
Submission is handled by easychair, see http://tinyurl.com/wima2010 for
details.

Important Dates
===============
* July 11, 2010 EXTENDED Deadline for Paper Submission
* July 30, 2010 Notification of Acceptance/Rejection
* August 22, 2010 Camera-Ready Deadline
* Nov 4 & 5, 2010 USAB 2010: HCI in Work & Learning, Life & Leisure

Program Committee
=================
* Christian Timmerer, Klagenfurt University, AT
* Dalibor Mitrovic, TU Wien, AT
* Frank Hopfgartner, International Computer Science Institute, USA
* Harald Kosch, University of Passau, DE
* Mario Döller, University of Passau, DE
* Markus Strohmaier, Graz University of Technology, AT
* Martha Larson, TU Delft, NL
* Oge Marques, Florida Atlantic University, US
* Ralf Klamma, RWTH Aachen, DE
* Tao Mei, Microsoft Research Asia, P.R. China
* Vincent Charvillait, ENSEEIHT Toulouse, FR
* Werner Bailer, Joanneum Research, AT
* Yiwei Cao, RWTH Aachen, DE
* Yu Cao, California State University of Fresno, US

Workshop Chairs
===============
* Klaus Schöffmann, Klagenfurt University, AT
* Laszlo Böszörmenyi, Klagenfurt University, AT
* Mathias Lux, Klagenfurt University, AT

For further questions please contact the program chairs at
wima2010@itec.uni-klu.ac.at

Saturday, June 12, 2010

The Image of New York City – Salute to Frank Lloyd Wright



By the end of May 2010 I attended the 11th MDM Conference in Kansas City. Right after the conference I flew to New York City to visit one of my best friends Awen, and to visit the amazing NYC. It was a cloudy Thursday, while the sun came out sometimes shortly. Without sunshine NYC was still struck me as one of the most amazing, fabulous, and impressive cities.
Besides the landmarks like Statue of Liberty, any building on the corner could become another landmark of NYC. The city is a live museum of modern and contemporary architecture. Actually, USA is the cradle of modern architecture. Two of the three most important architects of modernism from Europe went to the States in 1930s, Walter Gropius and Ludwig Mies Van der Rohe. Only Le Corbusier lived in Europe. Frank Lloyd Wright is one of the greatest modern architects from the States. If the number counts, 3 of those 4 are from Europe, while 3 of those 4 have lived in USA in the end. To trace Frank Lloyd Wright seems to be somehow one of my goals at traveling to the states, since I happened to visit his Robbie House in Chicago in the spring of 2005.

S.R. Guggenheim Museum is the last masterpiece of Frank Lloyd Wright’s work. It is really a pity that the museum was opened six months after Wright’s death. How did a 92-year old man think of lives in his last period of life? What kind of architectural work he liked to leave to the public? Was it to save the last to best? Getting off the subway line C at West 86th Street, I walked along the big lake in Central Park on the late afternoon. As I was approaching the east part of the city, I could almost see Solomon R. Guggenheim Museum from some view points. It is bigly-round, outstanding white, thus, remarkable. The air in Central Park was fresh, the walk was delighting, and I was like a sincere pilgrim.

I had imagined S.R. Guggenheim Museum for many times since many years. It would look outstanding and unbalanced with its partial reverse white cylinder. It would look huge and upscale on a narrow NYC street. It would look like a strange snail. It would look … But at that time when I came to stand in front of it, I lost all my words. It is beyond any of my imaginations.

S.R. Guggenheim Museum Building is complete due to the repeated round motif. Many round elements are applied in different sizes by the architect, from the main cylinder to detailed window frame. It is elegant, because of the simpleness. Only round and square elements are in use. It is demure due to the white cement façade with merely a few windows. The sculptural essential is just a featured part beside stars in urban spaces. This reduces the contrast to the environment somehow. It also makes the museum actually fit the environment on the Fifth Avenue much better. But it is not perfect, as many architectural critics have pointed out its sharp contrast to the typical Manhattan box buildings. The supplementary adjoining rectangular tower built in 1992 gives a good foundation of the old part. It makes the museum fit the street view better, while the other color than white does not influence the completeness of Wright’s masterpiece. The old part was not standalone any more, but got a steady background to lean. The museum is a compromise, because Wright gave up adopting his favorite red color for the façade. That kind of red façade does not belong to New York City’s color palette. The museum is even a little “insane”. A cylinder is not a good and appropriate form for museum design at all, because it is hard to display paintings on its curve interior walls. However, who cares these details except the curators?

What does Robbie House in Campus of Chicago University look like which was built a good half century before S.R. Museum? I found out some old photos from my last US trip. It looks like a kind of classical style. In the fact, it is not. It stretches to each direction and looks lower than its actual hight, in order to have a better dialogue with the ground. Frank Lloyd Wright never built a building without his stubborn innovation, whatever a big or a small innovation point. He was a great architect paving a revolutionary way.

The museum was close shortly before 6 pm. I was not able to go inside. But I got a Lego model of it with 280 pieces. I am making my Lego masterpiece of Solomon R. Guggenheim Museum.

Friday, June 11, 2010

CfP: MONET'10

Fifth International Workshop on MObile and NEtworking Technologies for social applications (MONET'10) will take place in Crete, Greece, Oct 25-29, 2010.

Proceedings will be published by Springer Verlag. The best papers of the workshop, opportunely extended, will be selected for a special issue on an international journal.

The aim of the workshop is to gather researchers, from academia and industry, and practitioners to discuss about new mobile and networking technologies, to identify challenging problems that appear in social applications of those technologies and to show results and experiences realized by researchers. The workshop will be organized in a way to stimulate interaction among the participants. Shorter position papers may be presented from researchers of all backgrounds, in particular social-mobile technologies, information networking, human-computer interaction, security and privacy.

TOPICS OF INTEREST
Topics of interest to this workshop include, but are not limited to:

• Social networking technologies
• Social network analysis
• Mobile Social networks
• Social media technologies
• Semantic web
• Mobile and network security and privacy
• Web and mobile accessibility
• knowledge Sharing and management
• Human-computer interaction
• Multi-modal applications
• Online communities and Social Computing
• Wireless technologies and services
• Mobile applications and services
• Mobile social services
• Mobile business services
• Future mobile applications

IMPORTANT DATES
Abstract Submission Deadline: Jun 15
Paper Submission Deadline: Jun 30
Acceptance Notification: Jul 30
Camera Ready Due: Aug 13
Registration Due: Sep 3

Thursday, February 18, 2010

UMIC Workshop on Future Mobile Applications - Program

The workshop program is also downloadable in PDF from the Workshop Web site.

09:00
Welcome to UMIC Workshop on Future Mobile Applications
Yiwei Cao and Wolfgang Gräther, RWTH Aachen and Fraunhofer FIT
09:15
Mobile Device as a Smart Metering Display (with Demo)
Oleksandr Lobunets, Fraunhofer FIT
09:45
ideaPitch - A Spatial Tool for Notes (with Demo)
Nils Jeners, Fraunhofer FIT
10:15
Mobile Cloud Computing
Dejan Kovachev, RWTH Aachen
10:40
Coffee Break
11:00
Mobile Informal Learning
Christian Glahn and Dirk Börner, Open University Netherlands
11:30
Augmented Reality for Mobile Learning: information feeds
versus designing scenarios
Stefaan Ternier, Open University Netherlands
12:00
Resource Annotation and Delivery for
Mobile Augmented Reality Services
Martin Memmel, Deutsches Forschungszentrum für Künstliche Intelligenz
12:30
Lunch Break
13:30
Open API Platform (with Demo)
Johannes Willig, Ericsson Eurolab
14:00
Service Composition (with Demo)
Konstantinos Vandikas, Ericsson Eurolab
14:30
Virtual Campfire iNMV – Storytelling on the iPhone (with Demo)
Yiwei Cao and Xi Chen, RWTH Aachen
15:00
iBSCW - BSCW applications on the iPhone (with Demo)
Wolfgang Gräther, Fraunhofer FIT
15:30
Coffee Break & Demos
16:15
Discovery and Interaction in Ubiquitous Environments
Marc Jentsch and René Reiners, Fraunhofer FIT
16:45
Supporting Mobile Maintenance in Construction Industry
Anne-Kathrin Braun, Fraunhofer FIT
17:15
Discussion and Further Steps
Ralf Klamma, RWTH Aachen

Friday, February 12, 2010

UMIC Workshop on Future Mobile Applications - Call For Presentation/Demo/Participation


UMIC (Ultra Highspeed Mobile Information and Communication) is a research cluster established under the German Federal and State Government Excellence Initiative, focusing on the research and realization of future mobile applications and systems through interdisciplinary and academic-industrial collaborations.

The one-day UMIC workshop aims to bring together researchers and PhD students involved in the rapidly increasing field of mobile applications. The workshop provides a forum for academics and practitioners to share knowledge and experience, explore future scenarios, directions and application domains of innovative research, and discuss the challenges and solutions for developing new mobile systems and applications. The workshop also aims at establishing a research community across universities and research institutions for further knowledge sharing and long-term collaboration.

The equipment of mobile phones with embedded camera, GPS, and other sensors greatly influenced the application area and the development of mobile applications. The benefits from the emerging mobile technologies include enhanced flexibility and mobility for end-users, improved productivity for learning, working, and common life, increased social interactivities through personal mobile devices and the availability of context information (such as location and time). However, different considerations need to be addressed in developing applications for mobile devices, like the demand for more resources for real-time context information processing, higher interactivity for better user and community experiences, and improved usability and sociability.

Promising solutions or methodologies are mobile cloud computing, mobile social software and augmented realities. Mobile cloud computing unlocks computing resources and data storage from devices and opens new classes of applications that didn’t seem to be possible previously. Over the past years social software has seen a huge explosion in usage and is now taking its first significant steps towards mobility. The interplay between mobile technologies, sensor/contextual data, cloud services and social computing generates new and exciting research questions on new challenges, utilization of context, location and other sensor data, innovative next generational mobile applications.

The workshop topics include, but are not limited to:

  • Scenarios and requirement engineering for next generation mobile applications
  • Software architectures for mobile systems
  • Mobile social software and mobile Web 2.0
  • Data management for mobile applications
  • Mobile multimedia
  • Mobile Web services
  • Mobile learning
  • Mobile gaming and other forms for entertaining
  • Mobile applications for sensor networks
  • Context-aware, location-based and mobile sensing applications
  • Augmented Reality
  • Mobile cloud computing programming model
  • Mobile application development standards e.g. Open Mobile Alliance
  • Mobile usability
  • Quality of service for mobile community information systems
  • Innovative cross-platform mobile applications (Android, iPhone, iPad, and Symbian etc.)
  • Security and privacy in mobile systems
  • Native applications vs. mobile Web applications - HTML5
  • Smart object applications (RFID and QRcodes etc.)

Workshop presentations and demos:

  • Presentation: 30 minutes
  • Presentation + demo: 45 minutes
  • An additional demo session will take place for all demos

Workshop Organization Teams:

Links:
http://dbis.rwth-aachen.de/cms/events/umic-workshop-on-future-mobile-applications