Monday, August 22, 2011

CfP: 4th International Workshop on Story-Telling and Educational Games (STEG'11)

Stories and story-telling (narration and storytelling systems) represent long-standing cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. In recent times, computer gaming is also deployed for serious and educational purposes and has proved to be an effective approach to cognitive stimulation and development. Many conceptual and procedural similarities and inter-dependences exist between story-telling and educational gaming. For instance, a good story lays the foundation for immersion and emotional involvement in games. Therefore these two areas can be integrated for research on web-based learning. Digital stories are an ideal starting point for the creation of educational games, since each story addresses particular problems, so that the story recipient can benefit from other users' experiences. This leads to the development of more realistic stories providing the kernel for non-trivial educational games involving various types of media. These stories cover the instructional part of an educational game, while the game adds the motivation and engagement part.

This workshop aims at bringing together researchers, experts and practitioners from the domains of digital story-telling and educational and serious gaming to share ideas and generate new knowledge in the context of web-based learning. There is a great amount of disparate research in these fields and this workshop will allow the participants to discover and leverage potential synergies.

Workshop topics

Topics of interest include, but are not limited to:
  • Theories in story-telling, learning and games
  • Story-telling and its role in digital educational games
  • Story and game design paradigms for Web-based Learning
  • Augmented story-telling and gaming
  • Story-telling and educational gaming with social software
  • Mobile story-telling and educational gaming
  • Cross-media/transmedia story-telling and gaming
  • Computer gaming for story-telling (Game design for narrative architectures)
  • Multimedia story and game authoring
  • Story-telling and educational gaming applications
  • Storytelling and pedagogy
  • Storytelling mechanics in serious games
  • Narratology and story-telling

Submissions

Authors are invited to submit original unpublished research papers (max. 10 pages) according to Springer LNCS format. All submitted papers will be peer-reviewed for originality, significance, clarity and quality. Accepted papers will be published as part of ICWL workshop proceedings in Springer Lecture Notes in Computer Science.

To submit your paper please use the STEG submission website hosted at easychair: http://www.easychair.org/conferences/?conf=steg2011 (will be open soon)

Important Dates

  • Paper Submission: 31 August 2011
  • Notification of acceptance: 26 September 2011
  • Camera Ready Submission: 15 October 2011
  • Author Registration: 15 October 2011
  • Workshop date: 8-10 December 2011

Organisers

  • Ralf Klamma, RWTH Aachen University, Germany
  • Michael Derntl, RWTH Aachen University, Germany
  • Stefan Göbel, TU Darmstadt, Germany
  • Sandy Louchart, Heriot-Watt University, UK

CfP: MTAP Special Issue on "Multimedia on the Web"


Streaming video has recently surpassed peer-to-peer networks in terms of network capacity hunger. Reports estimate a share of 40% of peak network capacity dedicated to entertainment, mostly streaming video. A large share of this traffic originates from web based services. YouTube alone takes up to 8% of the prime time internet traffic. So multimedia on the web is currently a big issue. While transmission currently works in a best effort system, multimedia information systems on the web are far from being perfect. Retrieval, annotation, validated and useful metadata, reliable and trusted services, and user interaction and context-based adaptation are still under discussion and allow improvement. Currently, the Web itself faces dramatic changes, looking for example at the spread of social networks, Linked Data or the impact of HTML5 or WebM. These activities also have a deep effect on multimedia data and content provider. This special issue shall collect high quality papers from applied and basic research as well as applications for multimedia on the web.

Submissions have to relate to multimedia on the web, or more specifically on the following topics:
  • Annotation of multimedia for the Web
  • Multimedia databases and metadata models
  • Multimedia & metadata adaptation
  • Multimedia in the social Web
  • Multimedia user communities
  • Multimedia semantics & ontologies for the Web
  • Proactive delivery and recommender systems
  • Semantic multimedia information services
  • User interaction & context
  • Web based emergence and self-organization
  • Web based multimedia search and retrieval

Monday, July 25, 2011

ICWL 2011 accepted workshops

The following workshop proposal has been accepted to co-locate with ICWL 2011, Hong Kong:

4th International Workshop on Story-Telling and Educational Games (STEG 2011)
http://www.prolearn-academy.org/Events/steg11
4th International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2011)
http://software.ucv.ro/~epopescu/spel2011/
1st International Workshop on Enabling Successful Self-Regulation in Open Learning Environments (S-ROLE 2011)
http://dbis.rwth-aachen.de/S-ROLE2011/
1st International Workshop on Enhancing Learning with Social Media (ELSM 2011)
http://elsm2011.mine.tku.edu.tw/
1st International Symposium on Knowledge Management & E-Learning (KMEL 2010)
http://www.cse.cuhk.edu.hk/~kwchiu/kmel2011.htm

Monday, July 11, 2011

CfP: CTUW'11

Call for Papers

The 3rd International Workshop on Cognitive-based Text Understanding and Web Wisdom

12-14 December 2011, Sydney, Australia
http://iic.shu.edu.cn/huiyi/CTUW3rdCFP.html

in conjunction with the
International Conference on Social Computing and its Applications (SCA2011)
http://www.swinflow.org/confs/sca2011/

Recent years, many new theories and technologies for Web Wisdom have made the Web much wiser. Among these technologies, Cognitive-based text understanding (CTU) is one of the newest directions of Web Wisdom and should be paid more attention to. The machine understanding of Web resources is the basis of Web Wisdom. Cognitive Informatics (CI) is an emerging discipline that studies the natural intelligence, internal information processing mechanisms of the brain and the processes involved in perception and cognition as well. CTU simulates the cognitive process of human brain understanding text, so it takes advantage of cognitive theories to make the machine understanding of Web resources effectively and promotes Web Wisdom to a great extent.

Topics:
The objective of the workshop is to invite authors to submit original manuscripts that demonstrate and explore current advances in all aspects of Web Wisdom (especially the aspect of Cognitive-based text understanding). The workshop solicits novel papers on a broad range of topics, including but not limited to:
* Theories and Practices of World Wide Wisdom Web (W4)
* Cognitive Models and Computational Models for W4
* Intelligent Web Searching and Services
* Web Mining and Information Retrieval
* Web Knowledge Organization and Fusion
* Data Link and Semantic Link
* Web Knowledge Flow
* Web-based Cooperation Model
* Text Understanding and Representation
* Text Complexity Measurement
* Text Readability Measurement
* Text Trust Measurement
* Interactive Computing

Submission Requirements:
Please email your manuscripts in PDF to xwei@shu.edu.cn with the email subject as “CTUW paper submission”. Papers should be limited up to 8 pages in IEEE format. All papers will be peer reviewed by two or three pc members. Submitting a paper to the workshop means that if the paper is accepted, at least one author should register to SCA2011 and attend the conference to present the paper.

Publication of Papers:
All accepted papers will appear in the proceedings published by IEEE Computer Society (EI indexed). Selected papers will be invited to special issues of SCA2011 in Journal of Organizational Computing and Electronic Commerce, Social Science Computer Review and Computers in Human Behavior.

Important Dates:
Full paper submission due: August 15, 2011
Notification of acceptance: September 15, 2011
Camera-ready paper due: October 3, 2011
Conference presentation: December 12-14, 2011

Program Committee Co-Chairs:
Xiangfeng Luo, Shanghai University, China
Jinjun Chen, Swinburne University of Technology, Australia
Xiao Wei, Shanghai Institute of Technology, China

Program Committee:
Bernadette Sharp, Staffordshire University, UK
Chantal Soule-Dupuy, Université de Toulouse, France
Didier Schwab, University of Grenoble, France
Farhad Arbab, Leiden University, Netherlands
Feiyue Ye, Shanghai University, China
Florence Sèdes, Université de Toulouse, France
Jan van Leeuwen, Universiteit Utrecht, Netherlands
Jinjun Chen, Swinburne University of Technology, Australia
Lizhe Wang, Indiana University, USA
Marc Spaniol, Max Planck Institute for Computer Science, Germany
Michael Zock, LIF-CNRS, Marseille, France
Oliver Kutz, University of Bremen, Germany
Ralf Klamma, RWTH Aachen University, Germany
Roche Christophe, Université de Savoie, France
Ronald R. Yager, Iona College, USA
Stephane Bressan, National University of Singapore, Singapore
Styliani K. Loizou, University of Leeds, UK
Wanchun Dou, Nanjing University, China
Xiangfeng Luo, Shanghai University, China
Xiao Wei, Shanghai Institute of Technology, China
Xiaobo Yin, Anhui University of Science and Technology, China
Yiwei Cao, RWTH Aachen University, Germany

Wednesday, March 16, 2011

CfP: MONET 2011

Sixth International Workshop on

MObile and NEtworking Technologies for social applications (MONET´11)

Crete, Greece, Oct 16-21, 2011

Proceedings will be published by
Springer Verlag


The best papers of the workshop, opportunely extended, will be selected for a special issue on an international journal.

In recent years the research area of social mobile and networking technologies has made rapid progress, due to the increasing development of new mobile technologies and the widespread usage of the Internet as a new platform for social interactions.

Applications of mobile and networking technologies serve groups of people in shared activities, in particular geographically dispersed groups who are collaborating on some task in a shared context. An important characteristic of those social applications is the continuous interaction between people and technology to achieve a common purpose. Moreover, social applications tend to be large-scale and complex, involving difficult social and policy issues such as those related to privacy and security access.

Mobile technologies are devoted to play an important role in many areas of social activities, most likely in those areas where the right data in the right time have mission-critical importance. Mobile technologies play an essential role in personalizing working and interaction contexts, and supporting experimentation and innovation.

Social Networking technologies join friends, family members, co-workers and other social communities together. These technologies are convergent, emerging from a variety of applications such as search engines and employee evaluation routines while running on equally diverse platforms from server clusters to wireless phone networks.

The third generation of social networking technologies has hit the Web. This network serve increasingly significant social functions. Networking technologies have to face emerging problems of robustness, such as vulnerabilities to reliability and performance due to malicious attack.

Workshop participants can extent their background on this area, exchange ideas with other researchers and propose new solutions.

OBJECTIVES

The aim of the proposed workshop is to gather researchers, from academia and industry, and practitioners to discuss about new mobile and networking technologies, to identify challenging problems that appear in social applications of those technologies and to show results and experiences realized by researchers. The workshop will be organized in a way to stimulate interaction among the participants. Shorter position papers may be presented from researchers of all backgrounds, in particular social-mobile technologies, information networking, human-computer interaction, security and privacy.

TOPICS OF INTEREST

Topics of interest to this workshop include, but are not limited to:

· Social networking technologies

· Social network analysis

· Mobile Social networks

· Social media technologies

· Semantic web

· Mobile and network security and privacy

· Web and mobile accessibility

· Knowledge Sharing and management

· Human-computer interaction

· Multi-modal applications

· Online communities and Social Computing

· Wireless technologies and services

· Mobile applications and services

· Mobile social services

· Mobile business services

· Future mobile applications

IMPORTANT DATES

Paper Submission Deadline: Jun 20, 2011
Acceptance Notification: Aug 1, 2011
Camera Ready Due: Aug 22, 2011
Registration Due: Aug 22, 2011
OTM Conferences: October 16 - 21, 2011