Call for Paper for IADIS Mobile Learning 2010 is open. The conference focus will be User Created Content & Mobile Technologies: From Consumers to Creators bypassing the Learning Opportunity? This is the connecting point from e-Learning to social software.
Important dates:
Paper submission: Dec. 4, 2009
Notification: Jan. 6, 2010
Conference dates: Mar. 19-21, 2010, Porto, Portugal
Topics include:
• Pedagogical approaches and theories for mLearning
• mLearning in formal educational institutions
• Integrating mLearning with broader educational scenarios
• Informal and lifelong mLearning
• Learner mobility & transitions across physical, conceptual, social space and technologies
• User Studies in mLearning
• Mobile social media & user generated content
• Enabling mLearning technologies, applications & uses
• Evaluation and evaluation methodologies for mLearning
• Tools, technologies and platforms for mLearning
• Mobile Web 2.0 applications for mLearning
• Mobile game-based learning
Showing posts with label computer-game. Show all posts
Showing posts with label computer-game. Show all posts
Wednesday, November 11, 2009
Saturday, September 27, 2008
STEG'08 Updates
As I posted a CfP for the First International Workshop on Story-Telling and Educational Games (STEG'08) several weeks ago, the workshop was held successfully in Maastricht last Tuesday. Some updates detail can be found at the Web site. A practical example of Storytelling and Technolog-Enhanced Learning is that we used Skype to present Nalin Sharda's presentation live from Melbourne, with 8-hours' time difference. In the wrap-up, Ralf drawed this graph based on a hot discussion of all participants.
My talk could be found here.

My talk could be found here.
Labels:
computer-game,
conference,
e-learning,
storytelling
Thursday, June 26, 2008
CfP: STEG '08
First International Workshop on Storytelling and Educational Games (STEG '08) will be held in conjuction with the 3rd European Conference on Technology Enhanced Learning (EC-TEL '08) in September 17-19 in Maastricht, the Netherlands. EC-TEL brings international communities in the research area of Technology Enhanced Learning together. STEG'08 aims to bring researchers together to present the achieved or on-going research as well as to discuss the development trends in the areas of both multimedia storytelling and computer games with regard to Technology Enhanced Learning.
Some random thoughts or questions about the topics are:
On the one hand, stories are told in kindergarten, schools, colleges, companies, in the circle of families, friends, and neighborhoods, by reporters, by actors and actresses. In the Internet, the term story has even more meaning, can also be used as a verb. What kind of media do you define as a story? How does storytelling help learning?
On the other hand, does computer games support learning? Is a classroom in Second Life more attractive and effective than the real world?
Innovative ideas, novel applications and interesting discussions in the TEL domain will be expected. If anyone that is interested in submitting a paper, the deadline of June 30.
Some random thoughts or questions about the topics are:
On the one hand, stories are told in kindergarten, schools, colleges, companies, in the circle of families, friends, and neighborhoods, by reporters, by actors and actresses. In the Internet, the term story has even more meaning, can also be used as a verb. What kind of media do you define as a story? How does storytelling help learning?
On the other hand, does computer games support learning? Is a classroom in Second Life more attractive and effective than the real world?
Innovative ideas, novel applications and interesting discussions in the TEL domain will be expected. If anyone that is interested in submitting a paper, the deadline of June 30.
Labels:
computer-game,
conference,
multimedia,
schedule
Sunday, June 22, 2008
Call for Participation 网上游戏习惯调查
我们这个学期开了一个实验课程游戏社区,学生要求在这个课程上提出自己的项目提议,如何支持电子游戏迷建立网上社区。3个最有效的提议被采纳,4到5个学生一组在一个学期内完成这个项目。我和安娜的小组由斯丹芬,托比,瓦迪,和达克组成,要完成一个实践性研究电子游戏和职业,和社会关系,以及和社会群体的互动关系。欢迎热爱电子游戏的朋友来参加一个匿名的网上调查,谢谢支持!希望有机会把调查结果告诉大家!
We offer a lab course Gaming Communities this semester. Students are required to propose their own projects on how to support gaming communities innovatively. 3 best proposals among all are selected and 4-5 students are in one group to finish one project within the semester. Stephan, Tobias, Vadi and Darko advised by Anna and me are doing an empirical research about impacts of games on career, on relationships and on groups. We'll appreciate it very much, if you could finish the anonymous online survey for our research. We'd like to present you the result later.
We offer a lab course Gaming Communities this semester. Students are required to propose their own projects on how to support gaming communities innovatively. 3 best proposals among all are selected and 4-5 students are in one group to finish one project within the semester. Stephan, Tobias, Vadi and Darko advised by Anna and me are doing an empirical research about impacts of games on career, on relationships and on groups. We'll appreciate it very much, if you could finish the anonymous online survey for our research. We'd like to present you the result later.
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