Monday, July 26, 2010

CfP: STEG 2010



Third Workshop on Story-Telling and Educational Games (STEG'10)

December 8-10, 2010, Shanghai, China

URL: http://www.prolearn-academy.org/Events/steg10

In conjunction with the 9th International Conference on Web-based Learning (ICWL 2010)

Stories and story-telling are cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. Recently, computer gaming is also deployed for educational purposes and has proved to be an effective approach to mental stimulation and intelligence development. Many conceptual similarities and some procedural correlation exist between story-telling and educational gaming. Therefore these two areas can be clubbed for research on Technology Enhanced Learning (TEL). Many facets of story-telling and educational gaming emulate real life processes, which can be represented either as complex story graphs or as interleaved sub-problems.

While the integration of learning and gaming provides a great opportunity, several motivational challenges must also be addressed to ensure successful realization. Non-linear digital stories are an ideal starting point for the creation of educational games, since each story addresses a certain problem, so that the story recipient can benefit from other users’ experiences. This leads to the development of more realistic stories providing the kernel for non-trivial educational videogames. These stories cover the instructional part of an educational game, while the game adds the motivation and engagement part.

This workshop aims at bringing together researchers, experts and practitioners from the domains of non-linear digital interactive story-telling and educational gaming to share ideas and knowledge. There is a great amount of separate research in these two fields and the celebration of this workshop will allow the participants to discover and leverage potential synergies.


Workshop topics

  • Theories in story-telling and games
  • Story and game design paradigms for Web-based Learning
  • Augmented story-telling and gaming
  • Story-telling and educational gaming with social software
  • Mobile story-telling and educational gaming
  • Cross-media/transmedia story-telling and gaming
  • Computer gaming for story-telling (Game design for narrative architectures)
  • Multimedia story and game authoring
  • Story-telling and educational gaming applications

Registration

Scientific researchers and industry partners within the story-telling and educational gaming domain are invited to participate in STEG'10. Please use the ICWL10 conference website to register:

http://www.hkws.org/conference/icwl2010/registration.html

Early bird registration: Nov 15, 2010

Submissions

Authors are invited to submit original unpublished research as full papers (max. 10 pages) or work-in-progress as short papers (max. 5 pages) according to the Springer LNCS format (http://www.springer.com/lncs). For camera-ready format instructions, please see "For Authors" instructions at http://www.springer.de/comp/lncs/authors.html. All submitted papers will be peer-reviewed for originality, significance, clarity and quality. Accepted papers will be published online as part of the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN publication series, ISSN 1613-0073.

To submit your paper please use the STEG submission website hosted at easychair: http://www.easychair.org/conferences/?conf=steg10

Important dates

Paper Submission: September 24, 2010
Notification of acceptance: October 22, 2010
Camera Ready Submission: November 12, 2010
Workshop date: December 8-10, 2010

Organisers

Yiwei Cao, RWTH Aachen University, Germany
Emmanuel Stefanakis, Harokopio University of Athens, Greece
Stephan Lukosch, Delft University of Technology, Netherlands
David Farrell, Glasgow Caledonian University, UK
Dominik Renzel, RWTH Aachen University, Germany

Wednesday, July 21, 2010

CfP: PerCoSC 2011

The First IEEE PerCom Workshop on Pervasive Communities and Service Clouds
(PerCoSC 2011)
Held in conjunction with 9th Annual IEEE International Conference on Pervasive Computing and Communications 2011 (PerCom 2011), March 21, 2011, Seattle, USA
URL: http://dbis.rwth-aachen.de/PerCoSC2011/
email: percosc2011@dbis.rwth-aachen.de

The First IEEE PerCom Workshop on Pervasive Communities and Service Clouds aims to offer researchers, Ph.D. students, and practitioners a forum to present and discuss research advances and challenges related to cloud computing support for pervasive communities. The workshop thus aims to enable the sharing of insights and experiences related to the development and use of cloud computing technologies, often called service clouds, for supporting pervasive communities. Pervasive communities are user communities that are enabled by pervasive computing technologies. Service clouds denote the totality of cloud computing services, applications, platforms, and infrastructure that comply with the service-oriented architecture paradigm.
Pervasive community services deal with data sensed and collected from the users’ physical environments via networked mobile devices. Hence, they support data exchange, communication, and collaboration among mobile users. Pervasive communities of users with mobile devices and network connections have been increasing. Thus, the pervasive technologies to support pervasive communities face new requirements, e.g., related to mobility support, context-awareness, spatiotemporal intelligence, connectivity to communities, information sharing, collaboration, pervasive interaction, and privacy and security issues. However, the computational capabilities of mobile devices remain limited, when faced with pervasive communities who share large data volumes. Cloud computing technologies offer computational resources on a pay-per-use basis and are capable of abstracting technical details from the mobile devices. These technologies thus hold the potential for enabling pervasive community services with varying computing requirements in a cost-effective and scalable manner. Indeed, service clouds may envision future pervasive computing and enables innovative pervasive community services and applications.

Topics

Topics of interest include but are not restricted to the following topics:
• cloud computing (services, platforms, infrastructure, and standards etc.) for pervasive communities
• cloud computing for pervasive technologies
• user-targeted pervasive, mobile and context-aware services and applications
• location-based, temporal, or spatiotemporal services and applications
• software architectures for cloud computing and pervasive computing
• data modeling and management for cloud computing and pervasive communities
• social software and Web 2.0 in cloud computing and pervasive computing
• augmented reality for pervasive communities
• security and privacy in cloud computing and pervasive communities


Submission

Authors are invited to submit papers limited to 6 pages formatted in accordance with the IEEE Computer Society author guidelines. The submission system EDAS will be open soon.

Important Dates

• October 31, 2010 Deadline for workshop paper submission
• January 7, 2011 Notification of acceptance
• January 28, 2011 Deadline for camera ready papers
• March 21, 2011 PerCom 2011

Workshop Organizers

Ralf Klamma, RWTH Aachen University, Germany
Christian S. Jensen, University Aalborg, Denmark
Yiwei Cao, RWTH Aachen University, Germany
Dejan Kovachev, RWTH Aachen University, Germany

Preliminary Program Committee

Christian Bischof, RWTH Aachen University, Germany
Daniel Catrein, Ericsson Eurolab, Germany
Vincent Charvillat, ENSEEIHT, France
Chang Wen Chen, University at Buffalo, State University of New York
Michael Granitzer, Know Center Graz, Austria
Wolfgang Gräther, Fraunhofer FIT, Germany
Tim Hussein, University of Duisburg-Essen, Germany
Antony D. Joseph, University of California, Berkeley, USA
Harald Kosch, University of Passau, Germany
Wei-Shinn Ku, Auburn University, USA
Wang-Chien Lee, Pennsylvania State University, USA
Mathias Lux, Klagenfurt University, Austria
Vincent Oria, New Jersey's Science & Technology University, USA
Marc Spaniol, Max Planck Institute for Computer Science, Germany
Marcus Specht, Open University of the Netherlands, the Netherlands
Markus Strohmaier, Know Center Graz, Austria
Christian Timmerer, Alpen-Adria-University Klagenfurt, Austria
Goce Trajcevski, Northwestern University, USA
Mark Vorwerk, Ericsson Eurolab, Germany
Weichao Wang, University of North Carolina at Charlotte, USA
Felix Wolf, RWTH Aachen University, Germany