Showing posts with label teaching. Show all posts
Showing posts with label teaching. Show all posts

Saturday, February 14, 2009

A Real Prototype ...

Would you like to learn Chinese Classical Poetry? Would you like learning Chinese by entertaining? Anyway, there are at least six reasons to read poetry stated at Dumb Little Man. It's my pleasure to present the diploma candidate GAO Yan's Web based Chinese Classical Poetry Learning Platform CCPLE (a tentative name).

You could log in with the user name "guest" and the password "guest". You could upload a Chinese Classical poem. We would be grateful for any enrichment action on the poem database. You could also play a game to learn the peom by heart. This evening, I just got to know from GAO Yan that it is also accessible on iPhones.

However, as it is stressed in this blog entry title, it is just a prototype of a six-month's diploma thesis in the computer science faculty at RWTH Aachen University. During the six months, the diploma candidate is also required to finish writing one's thesis. You could not expect a fancy bug-free Web 2.0 platform. For example, two "tricks" of using this Web site are:
1) Double click the menu bar "My Poetry", so that you will see the menu bar "All Poety" at the end of the left pannel. Otherwise, you can not see all poems in the database and select one from it to play with.
2) In the desktop Safari browser, you need to click to tab and shift at the same time to make the menu bar of the games be displayed correctly.

These bugs will be fixed as soon as possible. I just cannot help advertising this platform a little later. GAO Yan will give his final diploma presentation on Feb. 17, 2009. Dr. Ralf Klamma and I keep our fingers crossed for a successful presentation. We will submit a paper on the results to ICWL'09.

Wednesday, October 01, 2008

Call for Participation: Developer's Day 2008

The Students in our group is organizing an exciting event on Oct. 13, 2008: Developer's Day 2008. This is an annual event at Informatik 5, RWTH Aachen University since 4 years. Students are encouraged to present technologies and tools on software development. It is an event organized by students for students who want to gain knowledge beyond their regular study program. Students are invited to give talks on self-chosen topics with a length of 30-45 minutes including time for discussion. At the same time, students gain insight into academic events.
The registration is still open at http://dbis.rwth-aachen.de/developersday/, on the behalf of:
General Chair: Dominik Renzel, Christian Hocken
Publicity Chair: Martin Frericks, Niels Drobek

Tuesday, July 15, 2008

An Announcement of the Final Presentation of Gaming Communities Lab

The students attending our lab course Gaming Communities give their final presentations at 18:00 tomorrow in AH II at RWTH Aachen University.
At the beginning of the Summer Term 2008, students were required to propose their own projects. The three following projects were selected from all, which builds up three groups consisting of 4-5 students.
1) Civilization IV historical scenario
2) Gaming Communities on iPhone, und
3) Empirical research on gaming vs. carreer/relationships/groups
During the semester, the students made ideas concreate and realized their proposed platform by programming. Evaluation process was also carried out. Students learned the whole life cycle of software development. The lab course requires 200 hours of work load. One group has also submitted a paper to STEG 08.

Sunday, June 22, 2008

Call for Participation 网上游戏习惯调查

我们这个学期开了一个实验课程游戏社区,学生要求在这个课程上提出自己的项目提议,如何支持电子游戏迷建立网上社区。3个最有效的提议被采纳,4到5个学生一组在一个学期内完成这个项目。我和安娜的小组由斯丹芬,托比,瓦迪,和达克组成,要完成一个实践性研究电子游戏和职业,和社会关系,以及和社会群体的互动关系。欢迎热爱电子游戏的朋友来参加一个匿名的网上调查,谢谢支持!希望有机会把调查结果告诉大家!

We offer a lab course Gaming Communities this semester. Students are required to propose their own projects on how to support gaming communities innovatively. 3 best proposals among all are selected and 4-5 students are in one group to finish one project within the semester. Stephan, Tobias, Vadi and Darko advised by Anna and me are doing an empirical research about impacts of games on career, on relationships and on groups. We'll appreciate it very much, if you could finish the anonymous online survey for our research. We'd like to present you the result later.